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<h2>Eigenvalues and Eigenvectors</h2><br />
<br />
<h3>Definitions</h3><br />
An <b>eigenvector</b> <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>V</mi></math> associated with a matrix <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>M</mi></math> is a vector whose image under <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>M</mi></math> is a simple scaling, thus:<br />
<div align="center"><math xmlns="http://www.w3.org/1998/Math/MathML"><mstyle displaystyle="true"><mi>M</mi><mo>&CircleTimes;</mo><mi>V</mi><mo>=</mo><mo>&lambda;</mo><mi>V</mi></mstyle></math></div><br />
Note that every eigenvalue is thus associated with a 1-dimensional linear subspace defined by it\'s eigen vector, since <math xmlns="http://www.w3.org/1998/Math/MathML"><mo>&forall;</mo><mi>k</mi><mo>&in;</mo><mo>&Ropf;</mo></math><br />
<div align="center"><math xmlns="http://www.w3.org/1998/Math/MathML"><mstyle displaystyle="true"><mi>M</mi><mo>&CircleTimes;</mo><mover accent="true"><mrow><mi>V</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mo>&lambda;</mo><mover accent="true"><mrow><mi>V</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>&Rightarrow;</mo><mover accent="true"><mrow><mi>V</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>&CircleTimes;</mo><mrow><mo>(</mo><mi>k</mi><mi>V</mi><mo>)</mo></mrow><mo>=</mo><mi>k</mi><mo>&lambda;</mo><mover accent="true"><mrow><mi>V</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover></mstyle></math></div><br />
<h3>Examples</h3><br />
Another way to think of the line defined by the eigenvector is as an <b>invariant subspace</b> - every 'point' along that line is mapped to that line by the action of <math xmlns="http://www.w3.org/1998/Math/MathML"><mi>M</mi></math>.<br />
In dynamical systems, the 'acceleration' or 'flow' is often represented as a field of vectors, each assigned to a position <math xmlns="http://www.w3.org/1998/Math/MathML"><mover accent="true"><mrow><mi>X</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mrow><mo>(</mo><msub><mi>x</mi><mn>1</mn></msub><mo>,</mo><msub><mi>y</mi><mn>1</mn></msub><mo>)</mo></mrow></math> by the equation <br />
<math xmlns="http://www.w3.org/1998/Math/MathML"><mover accent="true"><mrow><mi>X</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mi>M</mi><mo>&CircleTimes;</mo><mover accent="true"><mrow><mi>X</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover></math>, usually approximated as <math xmlns="http://www.w3.org/1998/Math/MathML"><mover accent="true"><mrow><msub><mi>X</mi><mrow><mi>i</mi><mo>+</mo><mn>1</mn></mrow></msub></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mover accent="true"><mrow><msub><mi>X</mi><mi>i</mi></msub></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>+</mo><mi>M</mi><mo>&CircleTimes;</mo><mover accent="true"><mrow><mi>X</mi></mrow><mo stretchy="true">&RightArrow;</mo></mover></math>. This means the dynamics along these lines is known - and by 'continuity', they must be 'similar nearby'. Thus, understanding the eigenstuff yields understanding about the overall behavior of the system:<br />
<br />
<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>M</mi><mo>=</mo><mo>[</mo>
<mtable><mtr columnalign="right"><mtd><mo>-</mo><mn>2</mn></mtd><mtd><mn>1</mn></mtd></mtr>
<mtr columnalign="right"><mtd><mn>1</mn></mtd><mtd><mo>-</mo><mn>2</mn></mtd></mtr>
</mtable><mo>]</mo></math> has eigenvectors <math xmlns="http://www.w3.org/1998/Math/MathML"><mover accent="true"><mrow><msub><mi>V</mi><mn>1</mn></msub></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mrow><mo>(</mo><mn>1,1</mn><mo>)</mo></mrow></math> and <math xmlns="http://www.w3.org/1998/Math/MathML"><mover accent="true"><mrow><msub><mi>V</mi><mn>2</mn></msub></mrow><mo stretchy="true">&RightArrow;</mo></mover><mo>=</mo><mrow><mo>(</mo><mn>1</mn><mo>,</mo><mo>-</mo><mn>1</mn><mo>)</mo></mrow></math>, with eigenvalues <math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mo>&lambda;</mo><mrow><mn>1,2</mn></mrow></msub><mo>=</mo><mo>-</mo><mn>1</mn></math> (why?). The phase portrait is 'fixed' by the dynamics of these subspaces:<br />
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<img src="estuff_im1.gif"/><br />

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